Telnet client visual additions
V8id » Devlog
June 7, 2025
Added some visual "improvements" (textures :D) for ground, water and rock tiles.
The "dirt" chars on the empty tiles/rocks and the waves are generated procedurally in a deterministic way on the client side (instead of storing them in DB).
Movement is artifically limited to 1 step/250ms (4 steps / sec)
Server sends now control sequences after connection to switch the client to raw character mode.
By default, line mode is active in clients, so the data is sent only when the user press enter. With this, server is capable to get simple keypresses for movement or any user input.
V8id
An 8-bit crossplatform MMO
Status | Prototype |
Author | TheV8id |
Tags | 8-Bit, City Builder, Commodore 64, Co-op, DRM Free, Massively multiplayer, MMORPG, No AI, Open World, Retro |
More posts
- Title/login screen2 days ago
- Current status of the project4 days ago
- The tales of the zero byte4 days ago
- Fine scroll without glitches4 days ago
- C64 client: login, scrolling, chars and sprites4 days ago
- C64 client: first steps4 days ago
- First prototype4 days ago
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