Telnet client visual additions


June 7, 2025 

Added some visual "improvements" (textures :D) for ground, water and rock tiles. 

The "dirt" chars on the empty tiles/rocks and the waves are generated procedurally in a deterministic way on the client side (instead of storing them in DB).


Movement is artifically limited to 1 step/250ms (4 steps / sec)

Server sends now control sequences after connection to switch the client to raw character mode. 

By default, line mode is active in clients, so the data is sent only when the user press enter. With this, server is capable to get simple keypresses for movement or any user input.

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