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Title/login screen
October 20, 2025
by
TheV8id
Sometimes I really don't feel like coding at all. In those hard times, it's very useful that I have a LOTS of things to do... A huge amount of things that are NOT related to coding 😄 So today I dec...
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Current status of the project
October 18, 2025
by
TheV8id
It's time to summarize what we have at the current state. It's important to say, currently I don't have anything flashy nor interesting. The project is still in its very very early state, and I'm focu...
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The tales of the zero byte
October 18, 2025
by
TheV8id
July 13, 2025 What a surprise, another issues to deal with. Until now, I've never sent a 00 byte through the network. Why is it an issue? Because I use the original C64 KERNAL routines to send/receive...
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Fine scroll without glitches
October 18, 2025
by
TheV8id
July 9, 2025 I changed my mind again: from user experience perspective, the player MUST have the option to explore the world with an onscreen display. With some status, world position, or anything els...
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C64 client: login, scrolling, chars and sprites
October 18, 2025
by
TheV8id
July 8, 2025 First I had to fix some bugs with the main protocol, and extend it a little bit. But finally we have our first command: the LOGIN! This is how the login process looks like from the server...
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C64 client: first steps
October 18, 2025
by
TheV8id
June 25, 2025 I had a hard decision, and finally let the telnet concept go. It will be double work to implement the default planned byte based protocol, and in parallel develop and maintain telnet com...
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Telnet client visual additions
October 18, 2025
by
TheV8id
June 7, 2025 Added some visual "improvements" (textures :D) for ground, water and rock tiles. The "dirt" chars on the empty tiles/rocks and the waves are generated procedurally in a deterministic way...
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First prototype
October 18, 2025
by
TheV8id
May 31, 2025 The first telnet prototype with basic player movement, in a linux terminal :D Player can move around with the little @ Moving is a bit complicated yet, but clearly works. Coloring and eve...
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